Posts Tagged ‘sfml’

Simple Texture Atlas for SFML.NET

Simple Texture Atlas for SFML.NET

By Mark Smith | 2d, code, csharp, sfml

I recently noticed Kyle Pulver mention SFML’s lack of texture atlases. After a quick bit of searching, I couldn’t find anyone that had implemented any sort of texture atlas in SFML, so I whipped up a very basic implementation in C#. Note that there’s currently no error handling of any kind. This class works with texture [&hellip