Archive for June, 2013

Image Drawn With Particles in Unity

Image Drawn With Particles in Unity

By Mark Smith | code, csharp, unity

I figured it’s finally time to learn Unity, especially now that it’s free for Android and iOS development. I wanted to start with something simple, so I first spent some time working through some great text-based tutorials over at Catlike Coding. I decided to expand on what I learned from the graphs tutorial and attempt [&hellip

Game of Life in TypeScript with Phaser Framework

Game of Life in TypeScript with Phaser Framework

By Mark Smith | code, html5, phaser, typescript

I wanted to test out the Phaser framework so I put together a simple version of Conway’s Game of Life with Phaser in TypeScript. This is my first experience with TypeScript so I’m sure that this could be much more efficient! A copy of the Visual Studio 2010 project can be downloaded here. To get [&hellip

Simple Texture Atlas for SFML.NET

Simple Texture Atlas for SFML.NET

By Mark Smith | 2d, code, csharp, sfml

I recently noticed Kyle Pulver mention SFML’s lack of texture atlases. After a quick bit of searching, I couldn’t find anyone that had implemented any sort of texture atlas in SFML, so I whipped up a very basic implementation in C#. Note that there’s currently no error handling of any kind. This class works with texture [&hellip